
Proteus Maintenance Crew
Made for The Very Serious Juniper Dev Game Jam in 1 week for the theme "spin to win".
Keep the Proteus afloat by delivering items to members of the Ship's maintenance crew in a given time limit, all the while keeping your energy level from depleting using your crank. The game featrues 5 days, each more difficult than the last. Pick a random buff and a random debuff at the end of each day to help you win (or lose).
If you have issues with the crank, try turning it counter clockwise. Turns out, I forgot to add an indicator for that.
Uh, my bad lol
You can also go for high scores based on your performance each run.
Controls
| WASD | - Move |
| Mouse | - Look around |
| Left Mouse Button | - Interact / reach out with arm |
| Right Mouse Button (Hold) | - View energy level / use crank |
| Escape (Hold) | - Return to menu |
Font used: 8BitOperatorPlus8Regular
This is the first time I made a game that isn't strictly 2D. I think that shows, but it was a fun experience nonetheless. This is also definitely the most complex jam game I've made to date.
Hope you enjoy :)




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