Made for The Very Serious Juniper Dev Game Jam in 1 week for the theme "spin to win".


Keep the Proteus afloat by delivering items to members of the Ship's maintenance crew in a given time limit, all the while keeping your energy level from depleting using your crank. The game featrues 5 days, each more difficult than the last. Pick a random buff and a random debuff at the end of each day to help you win (or lose).


If you have issues with the crank, try turning it counter clockwise. Turns out, I forgot to add an indicator for that.

Uh, my bad lol


You can also go for high scores based on your performance each run.


Controls

WASD- Move
Mouse- Look around
Left Mouse Button- Interact / reach out with arm
Right Mouse Button (Hold)- View energy level / use crank
Escape (Hold)- Return to menu

Font used: 8BitOperatorPlus8Regular

This is the first time I made a game that isn't strictly 2D. I think that shows, but it was a fun experience nonetheless. This is also definitely the most complex jam game I've made to date.

Hope you enjoy :)

Updated 4 days ago
Published 8 days ago
StatusReleased
PlatformsHTML5
AuthorEmcee
GenreAction
Made withGDevelop
Tags2D, 3D, No AI, Pixel Art, Retro, Robots, Roguelike, Short, Singleplayer, upgrades
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

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